Understanding Machinima

Chapter 10

Chapter Call It a Vision Quest: Machinima in a First Nations context

Authors

Abstract

In media such as films and video games, First Nations people are rarely depicted living in the future and are more often represented in an idealized past. One response to such ‘future absence' is to create compelling stories featuring Indigenous characters who live in the future and form a vibrant, integral, part of it. Machinima is a means of creating such stories that offers accessibility and creative malleability. With the help of the research network Aboriginal Territories in Cyberspace, Mohawk artist Skawennati set out to create a science fiction/cyberpunk machinima series that uses Aboriginal history to look both forward and back in time to understand the role First Nations people have played and will play in North America. This essay discusses the creative and cultural motivations behind developing TimeTraveller™ and how those motivations led to using machinima as a storytelling medium, and offers our hopes for developing more culturally critical machinima.

Media

A
The TimeTraveller™ Project http://www.timetravellertm.com/
C
Lewis, Jason Edward and Skawennati Fragnito. 2005. "Aboriginal Territories in Cyberspace." http://www.culturalsurvival.org/ourpublications/csq/article/aboriginal-territories-cyberspace
D
Hopkins, Candice. 2006. "Making Things Our Own: The Indigenous Aesthetic in Digital Storytelling." http://muse.jhu.edu/journals/leonardo/summary/v039/39.4hopkins.html
E
Taunton, Carla. 2010. "Indigenous (Re)memory and Resistance: Video Works by Dana Claxton." http://www.freepatentsonline.com/article/Post-Script/247034908.html
F
Aboriginal Territories in Cyberspace http://www.abtec.org/
G
Lameman (Dillon), Beth Aileen and Jason Edward Lewis. 2011. "Skins: Designing Games with First Nations Youth." http://www.rit.edu/gccis/gameeducationjournal/skins-designing-games-first-nations-youth
H
Otsi!: Rise of the Kanien'kehá:ka Legends https://vimeo.com/14327791
K
L
Dillon, Beth Aileen and Cease Wyss. 2008. Techno Medicine Wheel http://www.aboriginalmedialab.com/
M
Champion, Erik. 2009. "Keeping It Reel: Is Machinima A Form Of Art?" http://www.digra.org/dl/db/09291.09190.pdf
N
Berkeley, Leo. 2006. "Situating Machinima in the Mediascape." http://www.swinburne.edu.au/hosting/ijets/journal/V4N2/V4N2abstract_berkeley.htm
O
Nitsche, Michael. 2007. "Claiming Its Space: Machinima." http://www.dichtung-digital.org/2007/nitsche.htm
P
Fragnito, Skawennati. 2001. Imagining Indians in the 25th Century. http://www.imaginingindians.net/
Q
Horwatt, Elijah. 2008. "New Media Resistance: Machinima and the Avant-Garde." http://cineaction.ca/issue73sample.htm
R
TimeTraveller™ Episode 01 http://vimeo.com/6757442
S
TimeTraveller™ Episode 03 http://vimeo.com/24846588
T
Mitchell, Grethe and Andy Clarke. 2003. "Videogame Art: Remixing, Reworking and Other Interventions." http://www.digra.org/dl/db/05163.36114
U
TimeTraveller™ Episode 02 http://vimeo.com/20066815
V
TimeTraveller™ Episode 04 http://vimeo.com/24922796
Y
The TimeTraveller™ Project http://www.timetravellertm.com/index.html
Z
AA
AB
imagineNATIVE Film + Media Arts Festival http://www.imaginenative.org/